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You can now enter in specific values to most settings, which is very helpful to reproduce specific settings. This is quite handy for those of you on location. It's also portable, accessible without an internet connection. It's now far easier to navigate, and provides a simple interface to work through learning the program. (Hint - don't forget to use "J" & "K" to jump back/forward to the next annotation, or right-mouse-button to remove an annotation.) Annotation are now clearly visible in the timeline, making it easy to see what frames have been adjusted. We've made numerous adjustments to improve the UI, while maintaining the same easy-to-use workflow. We now have a "Neutralize" button for both live and recorded sequences to accommodate these small day-to-day variations. To top it off, we've sped up the fitting process as well!ĭid you have your coffee this morning? Neutral expressions can change slightly from day to day based on many factors. Training now displays the front-most texture image, making manual correspondences faster. Manually adjust eyelid and eye position in the 3D scene. Actor-specific eyelid training increases accuracy. You can now automatically progress through Expressions, saving numerous clicks and valuable actor time.
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You'll notice more stable tracking, less jitter, and more refined expressions. The results in faceshift 2014 are vastly improved. Much effort has made to improve quality, both in real time and refined data. We have astonishing real time tracking and a high quality offline post-processing in a single, convenient application. This description is then used to animate virtual characters for use in movie or game production. Our software analyzes the face motions of an actor, and describes them as a mixture of basic expressions, plus head orientation and gaze.
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